How Hideo Kojima's OD Solves Horror Gaming's Biggest Problem
Hideo Kojima’s OD is positioned as a horror game that aims to solve the genre’s biggest player-friction problem by offering an accessibility option to keep people moving through fear. In comments shared with Entertainment Weekly, Kojima confirmed the single-player game will include a way for players to “push through” frightening moments, extending beyond what he says other titles have tried. The article links OD’s approach to Kojima’s earlier work, including the influential playable teaser P.T., created before Silent Hills was canceled. It also recounts Kojima’s path after parting ways with Konami and going independent. With OD set to be developed by Kojima Productions, the feature could make the jump into horror more broadly playable than past efforts.



